The future of adventuring hangs in the balance as the Duck family uncovers earth-shattering secrets in a final standoff with the Fiendish Organization for World Larceny (F.O.W.L.).
Scrooge teams up with his archrival, Santa Claus, to save Christmas, while Webby discovers the true history behind their infamous feud.
A bitter feud between Scrooge and his sister, Matilda, spreads to the rest of the family as Phantom Blot attempts to steal a priceless artifact and destroy Castle McDuck once and for all.
Scrooge is forced to babysit young Donald and Della as they go on their first adventure to find a powerful artifact, unaware that Bradford is taking on this mission personally.
The kids try to prove themselves by auditioning to take Zeus' place amongst the Greek gods, while Storkules interferes with Donald and Daisy's date.
The kids pair off to find the missing pieces of a mystical sword hidden throughout a marketplace unless F.O.W.L. gets to them first.
With F.O.W.L. at their heels, Scrooge tests out the Money Bin's new security system on Louie and Della, while Beakley and Webby train the others for an enemy attack.
Darkwing gains an unlikely sidekick as he uncovers a dark conspiracy tied to the Missing Mysteries and one of Scrooge's employees.
Scrooge and Goldie O'Gilt are turned into teenagers as they race Rockerduck to the Fountain of Youth, while the boys' sibling rivalry uncovers danger at a spring break hotel.
The kids forego their usual trick-or-treat path and instead take on the most haunted house in Duckburg, while Launchpad confronts ghosts from the past.
Webby sets out to prove to a homesick Penumbra that Earth can be a lot of fun by riding Glomgold's newest gift to Duckburg, the suspicious Flintferris Glomwheel.
When a mysterious magic thief arrives in Duckburg, Lena must confront her past and team with her treacherous aunt, Magica.
Louie plans a break-in at a high-class party so the Three Caballeros can play as Donald tries to get past the party's no-nonsense planner.
The family joins a zen mermaid society to find a missing mystery, but Louie is convinced the seemingly innocent mermaids have a villainous agenda of their own.
A spy video game turns dangerously real as Launchpad and Dewey must stop F.O.W.L. agent Steelbeak's plan to destroy Duckburg.
The family is not quite themselves as they discover the planned family photoshoot might just be a part of a bigger "wish" gone wrong.
Huey races against Violet in a challenge to be named Senior Junior Woodchuck, while Scrooge and the family search for a secret Woodchuck treasure.
The Moonlanders invade Earth.
After becoming the richest duck in the world, Louie finds the title comes with a curse.
In a last ditch effort to win his bet against Scrooge, Glomgold enlists aid from unlikely sources.
Louie's scheme causes an odd storm that disrupts life and time in Duckburg.
The kids must find the Golden Armory of Cornelius Coot before the Beagles.
The kids become involved in Lena's nightmare during a sleepover.
Louie and Goldie try to con Doofus Drake at his birthday party.
Donald attempts to escape the Moon.
When McDuck Studios moves ahead with a Darkwing Duck reboot movie with a new cast, the original Darkwing actor attempts to thwart the production.
After meeting a fellow scientist, Fenton Crackshell-Cabrera, aided by Webby and Huey, takes her to his lab on a date. However, her motives have more to do with Fenton's alter-ego, Gizmoduck.
While trying to find a way to free Lena from the Shadow Realm, Webby meets a new girl, Violet, who has a similar interest in the supernatural and invites her to a sleepover. But the ghostly Lena, who is watching them from the Shadow Realm, is concerned that Violet has ulterior motives.
Dewey tries to prove himself to his mom by exploring a frozen fortress in search of a money tree seed, but Glomgold has kidnapped Scrooge in order to find it first.
Della Duck has faced every danger the moon has to offer to reunite with her family, but greatest challenge is one she might not be able to fight her way out of.
As Della rebuilds her ship, Penumbra becomes convinced Della's planning an attack. Meanwhile, Donald's nap keeps getting interrupted by adventure.
The kids must stop Scrooge's unhealthy obsession with a few missing coins to keep him from becoming the next Glomgold.
As the boys track a missing artifact across Duckburg, Scrooge and Webby stall the warrior looking for it with a phony quest.
Scrooge travels back in time to visit the Christmas parties of his past.
A visit to a South American town reunites Donald with his old bandmates from The Three Caballeros, Panchito Pistoles and José Carioca. But underneath the town's hospitable atmosphere lies a dark secret about their annual festival.
A game night is anything but relaxing as the family faces shrink rays, a barbaric civilization and an unhealthy level of competitiveness.
Magica De Spell is close to exacting revenge on Scrooge, so the family races against time to plan a dangerous rescue mission to save Scrooge and the city.
When Scrooge unexpectedly disappears during his birthday party, Huey, Dewey and Louie find themselves hosting a mystery party where everyone is a suspect.
Dewey's natural golf abilities challenge Scrooge's ego while, a seemingly innocent, mystical golf course leads the group into trouble.
The brilliant young scientist Fenton is recruited by Launchpad who is feeling menaced by tech genius Mark Beaks' newest invention.
Donald is dragged into a feud between Scrooge and Zeus, while Dewey and Webby search for an artifact that may provide the truth about Dewey's mother.
Scrooge and Huey are determined to be the first to set foot atop an impossible summit, but the snow-capped mountain holds a treacherous secret that tests both their willpower and survival skills.
In a lost pyramid, Louie interprets a pharaoh's prophecy to his advantage, forcing Scrooge and Launchpad to convince a group of living mummies to rescue him.
Huey competes with Dewey for a coveted internship with Duckburg's newest tech billionaire, Mark Beaks, while Scrooge and Glomgold team up to take this new competitor down.
Donald competes with his cousin Gladstone Gander to impress Louie at a mysterious resort in Macaw, while Scrooge tries to lure the kids away from the resort's endless distractions.
Huey and Webby's disagreement over the existence of a mythic species leads the kids to explore an eerie abandoned subway tunnel, while Mrs. Beakley grows suspicious of Lena.
After crashing Ma Beagle's birthday party, Webby and new mysterious friend Lena must fight their way through Beagle Boy turf to get back home.
Louie accidentally spends Scrooge's Number One Dime and turns to mad inventor Gyro Gearloose for help to get it back, while Dewey and Webby become entangled in a conspiracy.
The nephews take Webby to Funso's Fun Zone and have a dangerous run-in with the Beagle Boys.
Donald Duck reluctantly takes his nephews Huey, Dewey and Louie to the home of their reclusive great-uncle Scrooge McDuck. Enthralled by their once legendary great-uncle and the wonder of McDuck Manor, the triplets and their newfound fierce friend Webby learn of long-kept family secrets and unleash totems from Scrooge's epic past, sending the family on an adventure of a lifetime to the Lost City of Atlantis.
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