MAD plots to steal alien tech from a fallen spacecraft.
Dr. Claw and Talon cause mayhem with their weather "disrupticator".
Dr. Claw breeds an army of artificially intelligent alligators.
A mustachioed Talon throws a wrench in Gadget's recertification process.
MAD harnesses the power of the moon to drive Metro City's citizens crazy.
Barton Von Steeltoe baits Dr. Claw into stealing an ancient voodoo relic.
A gloating rival prompts Dr. Claw to get competitive.
MAD sends Talon to a meeting of the minds to drain brainpower from the world's best thinkers.
Dr. Claw concocts a cold-like virus to turn HQ's agents into zombies.
Gadget goes to Transylvania to stop MAD from stealing the secret to immortality.
An underground maze of tunnels puts Metro City on the brink of collapse.
Talon turns up the funk to play Gadget's long-lost singing partner.
Dr. Claw tries to rig a citywide talent show so he'll get to be mayor for the day.
Talon's sent to plant a bug at HQ's annual company picnic.
Penny and Talon enter a medieval tournament to win their way back to the 21st century.
MAD taps the Cuckoo Clockmaker for an earsplitting scheme.
With the future of the planet at stake, Penny and Talon form a reluctant partnership.
Gadget cooks up a plan to catch culinary kidnappers.
Talon tries to steal Mr. Security, HQ's new superintelligent computer system.
Gadget's sent to keep the peace between two nations on the brink of war.
Talon sneaks into HQ dressed as a Sweetie Scout.
Penny's forced to fight crime the old-fashioned way when Gadget's blunders put HQ in the poorhouse.
A MAD-crafted mutagen turns ordinary plants into monsters.
MAD's evil plot to silence the world sends Gadget and the gang to the opera.
Talon dons a 10-gallon disguise to kidnap Chief Quimby and take over HQ.
Dr. Claw crafts a plan to clone a T. rex and unleash a prehistoric army.
Talon plants a freezing device on the Gadget-bus.
The crew meets their Russian counterparts while in Russia to stop Talon from stealing ice blocks.
The gang time travels to stop Dr. Claw from becoming even more evil.
Gadget's crew dodges mummies to stop Dr. Claw from sinking the Pyramid of Giza.
Gadget's team competes on a Japanese game show hosted by MADcat.
Using his superior coding skills, Talon traps Gadget, Penny and Brain in the MADtrix.
MAD uses a device to switch Brain and MADcat's bodies.
Gadget and his crew go to Australia to prevent Talon from carving Claw's face into Ayers Rock.
Dr. Claw tries to shut down Broadway by producing the worst show ever staged.
Dr. Claw sends Talon to Hawaii to trigger a volcanic eruption.
Dr. Claw creates a device to turn off all the world's electronic gadgets.
Talon shrinks himself to steal Gadget's schematics – and a soup recipe.
Gadget signs up for a dating site and is matched with Sue Donym, an agent of MAD.
In order to break into HQ, MAD creates an evil clone of Penny.
Dr. Claw steals the largest penny in the world.
Talon and Penny must work together when they each find half of a map to the lost city of Atlantis.
Talon fills in for the vacationing Dr. Claw.
Brain gets a dose of MAD's new serum and turns into a werewolf, hunting down Gadget and Penny in London.
Gadget is invited to deliver a speech at Evil University.
The gang hunts for a missing archeologist who vanished near the Fountain of Youth.
Dr. Claw plots against a party where he was snubbed, dousing it in water from Loch Ness.
Dr. Claw plans to use radio waves to melt the polar ice caps.
Talon hijacks an ultramodern train.
The crew searches a Tibetan monastery for the Helmet of Thought, which gives the wearer incredible mental powers.
Gadget and Penny enter a prestigious car race.
Gadget accidentally awakens a race of automatons buried beneath Easter Island's giant heads.
Inspector Gadget goes undercover as a wrestler and fights to win.
MAD and HQ race to get control of Dr. Claw's dangerous – and sunken – submarine.
Gadget, Penny and Brain go on a Kenyan safari.
Dr. Claw plans to destroy Gadget with a device that causes Penny to keep reliving the same bad day.
Dr. Claw gets everyone so addicted to a mobile game that they will perform evil acts to win MADcoins.
Dr. Claw wants to steal a futuristic UltraBlimp.
Dr. Claw hires an evil magician to make Gadget disappear.
Dr. Claw and his mother devise a donut recipe meant to put the world into a stupor
MAD stages a high school reunion for Gadget and his pals.
Gadget, Penny and Brain travel the to Canadian Arctic to visit a town of happy Gadget fans.
Dr. Claw hires the Cuckoo Clockmaker to freeze time at a conference in St. Moritz.
Gadget, Penny and Brain search for the Lost City of Diamonds.
Penny and Gadget go to a MAD convention, where Gadget stumbles into an anger management seminar.
Gadget ingests a device that's set to explode.
Talon tries to prove himself to his uncle by attempting to steal Dr. Claw's training claw.
Gadget and crew infiltrate a vacuum cleaner convention.
Gadget, Penny and Brain visit an apple farm where MAD is growing a race of mutant fruits.
Brain and Penny go undercover at the Dog & Boney show.
When Gadget catches the flu, Penny and Brain must track down a super villain.
Gadget, Penny and Brain investigate the disappearance of a movie star.
Gadget protects an invention from MAD thieves.
Gadget provides security for a pop star whose army of fans proves an attractive target for Dr. Claw.
Astronauts are vanishing from the Multinational Space Station, and Gadget must find out why.
Dr. Claw plots to take over every satellite in the sky.
Penny and Gadget race to find Dr. Claw's claw before he does.
Dr. Claw returns from the Antarctic, drawing Inspector Gadget out of retirement.
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