Dutch uses Khlyen to bait The Lady and finds herself in the midst of a final, epic showdown.
The Lady's terraforming plans are becoming a reality, as the Killjoy trio scramble to find a way to defeat her.
Dutch and Zeph embark on a sisterly road trip to a dangerous cult on Leith to find the key to The Lady's destruction.
The team embarks on an undercover mission and attempt to infiltrate a Leithian military base in the hope of tracking the Lady's real body.
Dutch is caught off guard when she is confronted with a surprise hostage situation, and she must brainstorm over a new plan with D'avin and John.
Dutch enters the deadly Supermax prison fights for a chance to take over the entire ship.
The Killjoy trio must figure out a way to breakout from an inescapable maximum security prison.
The Killjoy trio begin to question if there is a traitor among their number after escaping from The Lady and rejoining Lucy outside the memory matrix.
Awake from the memory matrix, Dutch is determined to wake her friends and stop the Lady, before it's too late.
Dutch realizes The Lady has put Westerley under a collective delusion and in a world without memory, nothing is what it seems.
Aneela brings the Jaqobis brothers into Greenspace to defeat the Lady.
Team Awesome Force sneak onto the RAC to rescue Westerly's stolen children. Zeph and Pip grow closer.
An awkward Jaqobis homecoming takes a deadly turn as Dutch and Zeph risk everything for science.
With D'av and Jaq on the run, Dutch and John hunt the answer to Khlyen's memory clue.
Dutch trains Jaq to fight an unstoppable enemy as Pree and Fancy look for the missing Gared.
With D'av's newborn son's life on the line, the trio take desperate measures to save him.
Dutch awakens to find Johnny at the brink of madness and the birth of D'avin's child.
Johnny manipulates D'avin into helping him find a green pool while Zeph faces possible death.
With criminals chasing an injured Johnny, D'av and Delle Seyah take drastic measures to save him.
Trapped in the mysterious and mind-bending greenspace and on the run from the deadly Lady, Aneela, and her father Khlyen struggle to stay one step ahead of the Lady, while keeping a wounded Dutch alive with a story that he promises will save her life: the tale of Dutch and Johnny's first mission in the Quad. He tells the story of the time when, down to their last few Joy, Dutch and John accepted a simple cargo transportation gig to the armpit of the galaxy and how this led to them facing off with a deadly assassin.
The Killjoy militia has everything they need to go to war, but as the battle begins, Aneela changes the entire game.
Johnny confronts his nemesis face to face when Delle Seyah suddenly arrives to set terms of war via parley.
As the Killjoys plan a theft on an armored convoy, Aneela finds herself on a desperate search for Delle Seyah.
Desperate for an advantage, Dutch goes AWOL and risks a dangerous procedure that connects her to Aneela's memories.
As Johnny faces off with someone from his past, Dutch faces her own personal hell.
The Killjoy rebels take drastic measures to clean house with a secret attack against the Rack.
An ambush sends Dutch and Johnny running to Pree's warlord past for help; D'avin tries to get to the bottom of a Black Warrant that hits unexpectedly close to home.
The Killjoys trace the last coordinates of a Black Root ship to a radiation scorched planet, finding an abandoned Hullen training camp, creepy inhabitants and a surprising connection to their past.
Turin insists Dutch and D'avin take a few of the Rack's best brains for a test drive mission, in search for a temporary replacement for Johnny. The rookies soon find themselves over their heads, trapped in an abandoned black site bent on killing them all. Across the J, Johnny finds himself in hot water of his own as his search for Clara leads him to a mysterious skin rejuvenation centre, hiding an even bigger mystery under its surface.
As war looms over the J Star System, the Quad's surviving Hullen have gone into hiding, but Dutch and D'avin have a clever plan to draw them out. Far away on the fringes of the J Star System, Johnny begins a desperate hunt of his own for Clara, who is missing in the notorious Rat City. With few clues and less time, John goes deep undercover in the Hackmod world, chasing Clara's trail with an unlikely new ally.
The Killjoys and an old enemy join forces in a desperate bid to thwart Level Six's plans for The Quad.
Dutch and Johnny are at odds when Pawter's plans to free Old Town from Jelco's control results in Dutch being seized by an angry mob.
Clues from Khlyen's Red 17 transmission lead Dutch, D'avin, and Alvis to an old research facility on Arkyn, while Johnny and Pawter try to rally outside support in the impending war for Westerley.
The team are tested to the core as tensions rise while Dutch interrogates a lethal Level Six agent she captured and Johnny secretly investigates Jelco's wall for Pawter.
Dutch's search for the green plasma puts the team on the radar of an eccentric galactic collector.
Johnny escorts Pawter home for a chilly family reunion while D'av experiences surprising side effects from Khlyen's Red 17 experiments.
A simple escort mission takes a frightening turn when the Killjoys discover all the students have mysteriously disappeared from a school for gifted Westerley children.
As part of their secret investigation of the RAC, the Killjoys accept a ghost warrant to rescue three missing Killjoys lost in the heart of the Badlands. The mission leads them deep underground into an abandoned mine, where the bounty hunters become the hunted.
With D'avin back on the team, the Killjoys return to the ruins of Old Town to hunt eight escaped convicts but soon discover their most dangerous nemesis is the company fixer who issued the warrant.
After failing to rescue D'avin from Arkyn, Dutch and Johnny head to Eulogy, an outlaw-only barter town, in the hopes of stealing a mysterious, high tech shield from the infamous Connaver gang.
Tensions boil over when the Company arrests a friend of the Killjoys, and peace on Westerley hangs by a thread. So when Khlyen kidnaps D'avin, Dutch and John are compelled to choose a side as tensions in The Quad reach critical mass.
The Killjoys finally turn the tables on Khlyen, only to discover the shocking truth behind his presence in The Quad, which leaves Dutch to wonder if she was ever truly free.
A toxic Black Rain storm over Westerley forces John and Pawter to take shelter in the Royale, which has been overrun with a gang of dangerous criminals. Meanwhile, Dutch and D'avin are trapped aboard Lucy, coming perilously close to the eye of the storm.
The quest to uncover the mystery behind D'avin's missing memories leads the Killjoys to an underground black market and triggers a shocking incident that will haunt the team.
Top Killjoys from around The Quad are pitted against one another in a race to find Big Joe, a legendary bounty hunter gone rogue.
An easy salvage job on an abandoned ship takes an insidious turn when the Killjoys discover they are not alone and find themselves having to confront their deepest, darkest secrets.
The Killjoys find their real rhythm as a trio while navigating the ugly side of Qreshi politics as they transport a group of gorgeous Surrogates in a bullet-riddled ride from a badlands fortress.
A warrant to retrieve a missing migrant worker on Leith isn't as simple as it seems when the Killjoys discover something dangerous lurking beyond the edge of a farm. Meanwhile, a psych exam brings into question whether D'avin is mentally fit to join the RAC.
A hostage exchange with a vengeful warlord turns deadly when the Killjoys are stranded in a restricted, bombed-out city overrun with dangerous gangs and scavengers.
Intergalactic bounty hunters Dutch and John face their deadliest mission yet as they attempt to save a family member from assassination.
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