An epic dance contest morphs into a high-stakes game of winners and losers, with more that one soul on the line. How will it all end? Hilariously.
A fateful flashback reveals what Ms. Chalice`s life was like before she met Cuphead and Mugman.
It`s time for a day of fun with Elder Kettle... or is it? With an assist from Ms. Chalice, Cuphead and Mugman are scaring up shenanigans all over town!
King Dice - the Devil`s onetime No. 1 - is out of the spotlight. But Cuphead of all people wants to be his manager and help him make a comeback.
After breaking Porkrind`s window, Cuphead, Mugman and Ms. Chalice must work off the debt by delivering a mysterious package to Ribby and Croaks.
Christmas brings out the worst in the Devil, who`s notoriously naughty... until he schemes to get himself onto Santa`s nice list.
With Christmas fast approaching, Elder Kettle sends the boys on an important errand: to pick out the perfect tree.
After hitting the Devil with his car, Elder Kettle takes him in, mistaking him for a humble house cat he affectionately calls "Mrs. Meow Meow."
Sally Stageplay`s holding auditions for an exciting new space opera. By Cuphead, Mugman and the Devil all want the same role: the lead.
Knock, knock! Danger`s at the door when Elder Kettle goes out to get his mustache waxed, leaving a bumbling Cuphead and Mugman home alone.
Without Mugman, Cuphead doesen`t know what to do with himself. Can he strike a deal with the Devil to save his beloved brother and bring him home?
Cuphead and Mugman are giddy with power when they get their hands on the Devil's pitchfork and make fiery mischief all over town.
Winter's coming and there's lots of work to do, but Cuphead doesn't want to do any of it. Forget chopping wood — he'd rather launch rockets into the sky!
Elder Kettle wants to snap a family portrait of him and his boys — and, boy, does he get it! Just not in the picture-perfect setting he was expecting.
A crafty rat claims ownership of Elder Kettle's cottage and all of its contents after a careless Cuphead and Mugman leave the door open.
Ms. Chalice and the boys craft a perfect spooky scam: making money as ghost removers! But things get real when they pick a house that's already haunted.
Steaming mad and ready for revenge, the Devil summons his finest demons and sends them above ground on a mission to recapture Cuphead's soul.
Mugman gets dangerously jealous when his snooty piano teacher taps Cuphead to compete for a $10,000 musical prize instead of him.
All Mugman wants is a little peace and quiet while Cuphead and Elder Kettle are away. Enter the ice cream man — and his jaunty truck's maddening jingle.
Cuphead's self-control is put to the test when he discovers a sugary dreamland where he can eat all the sweets he wants... with a catch.
After an argument with Mugman, Cuphead goes looking for another brother. But his reckless new sibling isn't all he's cracked up to be.
The boys think they're just "playing" pirate until they actually drift out to sea and get roped into a mission to reunite a captain and his sweetheart.
Trouble comes a-knockin' when Ms. Chalice turns up on Elder Kettle's doorstep and turns on the charm. The question is: Can she be trusted?
Cuphead and Mugman are in the slammer after breaking into the cookie factory. Prison's scary — but now they can't decide whether to bust out or stay in!
Trouble follows the brothers when Cuphead and Mugman get in over their heads upon meeting a free-spirited, street-smart new friend.
Elder Kettle overhears strange conversations between Cuphead and Mugman, then worries that the boys have menacing plans for him.
Cuphead and a cowardly Mugman test their courage after Porkrind sends them on a dangerous errand that quickly gets out of hand.
The Devil follows the brothers day after day, waiting for Cuphead to take off his sweater so he can collect his soul before Stickler finds out.
Mugman knits a special sweater to keep Cuphead's soul safe. Meanwhile, in the underworld, the Devil is throwing a party.
Cuphead and Mugman have to defend Elder Kettle's precious vegetable garden after a rotten gang turns their yard into a party.
A spooky bunch of ghosts treat Cuphead and Mugman to a night of chills and thrills after trapping them inside a creepy graveyard.
All bets are off when Cuphead takes over Inkwell Isle's No. 1 game show, much to the annoyance of its devious host King Dice and his devilish boss.
After Mugman's handle breaks off, the brothers visit a greedy shopkeeper and get creative while on the hunt for glue.
A squabbling Mugman and Cuphead sneak into a club to grab some ice cream after the boxing champs who own it steal their money.
The brothers take care of a baby left at their front door. But with Elder Kettle gone and a strict warning to be good, it's harder than they imagined.
Cuphead convinces Mugman they should ditch their chores and head to the carnival, unaware it's a front to collect souls.
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