The fate of everything on the Boiling Isles now rests on the shoulders of a human, a cursed witch, and a determined but tiny little King.
Luz and her friends race against Belos to confront the Collector and save the Boiling Isles.
After months of trying, Luz and her friends make a daring attempt to return to the Demon Realm.
The Day of Unity begins.
Everyone on the Isles prepares to celebrate the Day of Unity.
Eda and Luz scramble to face the Day of Unity. King faces his true identity.
When the Emperor's coven comes to Hexside, Gus teams up with an unlikely ally.
King's quest to uncover his past leads to shocking revelations and horrifying truths.
A magical mishap transports Luz and Hunter into a new mindscape…and this one is a twisted nightmare.
Eda tells a story from her teen years: the day she met Raine Whispers.
Amity wants to prove herself to her father, and Luz thinks she's found the perfect way to do it: Underground Witch Duels.
Hunter goes undercover at Hexside for his most important mission yet. Meanwhile, Willow is determined to succeed at an exciting new sport.
Luz is desperate for more information about Philip Wittebane, the creator of the portal door. With Lilith's help, she sets off on a journey for the ages.
In the aftermath of her trip home, Luz takes on daring rescue missions during the Coven Day parade.
Luz thinks she's found a way back home but questions if she's ready for what she'll find on the other side.
When Luz gets sick with the Common Mold, it's up to Amity, King and Eda to find an important ingredient for the portal door—but they're not the only ones on its trail.
Hooty tries to help King, Eda and Luz with their problems, but it doesn't go as planned.
A person from Eda's past enlists her in a rebellion against the Emperor.
It's Palisman Pairing Day at Hexside! But Luz doesn't match with a Palisman of her own and soon she finds herself on an unexpected journey with a foe.
Gus tries to impress a group of cool kids from Glandus High; Luz and Amity journey into the most dangerous section of the library.
Eda gets an unwelcome visit from a family member who puts a strain on everyone in the Owl House.
King's delusions of grandeur lead Luz, Lilith and Hooty to a dangerous new island.
When Amity Blight's parents get Luz, Willow and Gus expelled from Hexside, Luz strikes a dangerous deal with them to get back into school.
Luz feels guilty about Eda losing her powers, so she sets sail in search of a lucrative bounty to help the Owl House.
Luz's skills as a witch are put to the test when she attempts the impossible.
On a school field trip to the mysterious Emperor's Castle, Luz strays from the group and into danger.
Not your average underdog story.
Luz experiences Grom, Hexside's version of Prom, and it's not what she expects.
Luz, Willow, and Amity take a trip down Memory Lane.
King confides in a carnival fortune teller who makes his dream come true, but it comes at a cost.
During Luz's first day of Magic School, curiosity gets the best of her, and she finds herself thrown into the Delinquent Track, where she's not allowed to learn magic.
Luz needs to learn a new spell, so Eda takes her to the most magical place on the island to train.
When King becomes a bestselling author, he learns a valuable lesson in reading the fine print.
When an adventure with Eda's staff goes awry, Luz and her friends have to earn the staff back from a mysterious forest creature, or lose the staff forever.
When Gus sneaks Luz into Hexside School to present at the Human Appreciation Society, Luz sees a side of the school she didn't expect.
A simple disagreement leads to a complex situation when Eda, King and Luz triple-down on a wager.
While checking out the library, Luz's pranks lead to unintended consequences.
When Luz, Willow and Gus accidentally animate the Owl House, the house runs amok around Bonesborough.
Luz's lesson about witch covens goes awry when she finds herself thrust into a witch's duel.
Luz and King must defend The Owl House from a mysterious intruder.
Luz sneaks into the local magic school to help a friend and makes a new enemy in the process.
An ancient wizard gives Luz a map for a mystical quest.
When Luz stumbles upon a portal to a magical realm, she befriends a rebellious witch, Eda, and a tiny warrior, King.
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