The Council needs Rusty to help Ten Monarch. Meanwhile, Watch and Wade make an astonishing discovery about Rusty's bloodline, while Dean confesses his sins to a comatose Hank.
While Rusty and Billy investigate a mysterious weather machine, the Guild asks Monarch and 21 to act as disavowable agents and assassinate The Creep, leader of a rogue faction of the Peril Partnership.
Girlfriend discovers that Guild Councilmembers can't be active villains, and they all get one last chance to arch their enemies. Meanwhile, Rusty looks to date a black widow because he can't get sex anywhere else.
Monarch takes on a job with a team of super-villain thieves to help his rating in the Guild. Meanwhile, Rusty actually does something right and builds a working teleporter... but the OSI want to take it away from him.
Monarch and 21 try to earn points with the Guild by mentoring a newbie, who has been assigned to arch Billy Quizboy. Meanwhile, Girlfriend convinces S-464 to become a double agent if she helps him get back together with Kimberly.
The OSI and the Guild meet at the Venture compound to sign the Treaty of Tolerance, with Rusty chairing. Meanwhile, Hank meets an old friend and Dean returns to Ben's house.
Hank feels put upon when Sirena doesn't have time for him and Rusty ignores him. Meanwhile, Dean grows tired of the super-science life and turns to the Dean of Science, Victor Von Helping, for help.
The secrets of Blue Morpho and Monarch's parentage are revealed in a tale of secrets, betrayal, and infertility... all against the backdrop of the Macy's Thanksgiving Day Parade.
The events leading up to Monarch's capture by Wide Wale are explained, and Girlfriend and Henchman 21 ally with Red Death to get Monarch freed.
The Venture Building is haunted by a ghostly presence, and Dean calls in the Order of the Triad. Meanwhile, Hank poses as a hitman to win Wide Wale's acceptance.
The Guild and the OSI join forces to bring down Blue Maestro once and for all, setting up a giant sting operation at the Venture penthouse. Meanwhile, Monarch discovers that he's bitten off a bit more than he can choose when he goes after the next villain on his list: Red Death.
The Guild believes that Rusty is Blue Morpho, and orders Dr. Mrs. the Wife to kill him. Meanwhile, Monarch initiates an ingeniously complicated plan to clear himself of suspicion by arching his new hero, Dr. Heinie, while Henchman 21 kills the next villain on Rusty's arching list.
Blue Morpho and Kano go after the next villain on Dr. Venture's arching list. Meanwhile, Hank and Sirena sneak off to have a date, and Brock joins forces with Wide Wale's head bodyguard to track down the two errant teens.
Dr. Mrs the Wife suspects that Rusty and Brock killed Haranguetan against Guild rules, and breaks the news to Haranguetan's widow. Meanwhile, Monarch and Henchman 21 set out to recover the Morpho-Mobile, and one of Rusty's new villains pays him an arching visit.
Dr. Venture is desperate to come up with an invention for a Science Now Conference, and experiments with mind-control gas. Meanwhile, Brock is shocked to realize that he's attracted to Warriana, Hank asks Dean for kissing tips, and the Monarch decides to embrace his father's legacy when Dr. Mrs. the Wife abandons their date night for a Guild meeting.
Hank takes a job as a pizza-delivery boy and meets the mysterious girl he tried to rescue. Meanwhile, Dean is infected with nanobots, and Wide Wale hires Copy Cat to impersonate Monarch and destroy his reputation.
While Peter and Billy grapple with their archenemy to recover the red ball from Duran Duran's video, Dr. Venture must cure Pirate Captain of his tranq addiction to get him to save the company. Meanwhile, Brock is forced to turn to Sgt. Hatred for help when Wale launches an attack on Venture Tower, and Monarch discovers a secret lair beneath his childhood home.
The Ventures move in to a swankier apartment; The Monarch must contend with a commute.
When Rusty is apparently killed by the Monarch, Hatred sends the boys off to live with their godparents, and then turns to Twenty-One for help to infiltrate the Flying Cocoon and recover Rusty's body.
Brock goes undercover to rescue a volunteer undercover operative helping the OSI track down the Council of 13, and ends up in a night club... of doom!
Dean pays a visit to the mystery woman in his life, while Hank and Dermott play a prank on Dr. Venture which leads him on a quest to find his mystery friend and rescue him.
The OSI manage to capture Monstroso and Molotov. But things go horribly wrong and afterward Internal Affairs tries to work out what really happened.
A figure from Dr. Venture's past haunts him during his annual vacation to Spanikos.
While the Monarch and his wife attempt to destroy the Venture compound once and for all, the Monarch learns a startling secret about his past. Meanwhile, Twenty-One tries to create a new SPHINX... and inadvertently recruits the members of the old SPHINX.
The Ventures travel into the jungles of Central America to find an invention that has developed a mind of its own.
A three-month period in the lives of our heroes and villains is chronicled. Dr. Venture recruits college interns to help him complete a project for J.J. in time, but things go awry. Dean makes a life-changing decision after Triana rejects him, and Billy Quizboy acquires a new archenemy.
Team Venture, Conjectural Technologies and the Order of the Triad come together as Dean and Hank prepare to face an obstacle that is more intimidating then anything they have confronted before: a prom to celebrate their "graduating" high school, while Dr. Venture throws out all the stops to bring the twins the best dance $500 can buy. But when things go awry, the greatest battle in Venture history looms as two old enemies - the OSI and SPHINX - clash once again.
Conjectural Technologies' newfound success hits a snag when Billy is kidnapped by the same mysterious benefactors who invested in their company, and SPHINX launches an investigation aimed at determining who is behind these dubious financiers.
Dr. Venture is possessed by an entity that attempts to make him commit suicide, and Dr. Orpheus tries to save him.
Dean ends up interning with Professor Impossible, and discovers that his new employer is a member of the Revenge Society.
Hank opens a detective agency and enters a dark world of sinister crime and shady women.
Someone is capturing heroes and villains and taking them to a super death camp. The forces of good and evil must join forces to stop their mysterious captor.
Hank and Dean graduate from their education beds, and look into college. Hank rebels and tries to join Sphinx. Meanwhile, Phantom Limb breaks out of the Guild's dungeons and seeks revenge once more.
Brock, Hank, and Dean must go on a fantastic voyage into Rusty's brain to find out why he's in a coma. Meanwhile, Henchman 21 demands new henchsuits, but the Monarch is too busy obsessing with his latest purchase, a butter-glider.
While the Monarch schemes to dispose of Dr. Venture once and for all, Henchman 21 seeks revenge on Brock for the death of 24.
After seeing the OutRider, the man who stole his wife, pass through the Second World, Dr. Orpheus is determined to do the same. Meanwhile, Hank takes Dean to the mall to teach him how to talk to girls, and Triana has a life-altering discussion with The Master.
While Dr. Venture goes into therapy with other boy adventurers, Sgt. Hatred takes Dean and Hank to the movies, only to have a relapse.
The Guild of Calamitous Intent comes under attack by an insane Phantom Limb, who now goes by the name "Revenge". Meanwhile, Hank and Sergeant Hatred must protect the compound from the Guild's agents. We also learn something very interesting about Dean's birthright.
Henchman 21 kidnaps the Venture brothers without The Monarch's knowledge or consent, resulting in Sgt. Hatred having to storm his former hometown of Malice to rescue his charges. We also learn of the recent activities of 21 since the death of 24.
Rusty begins to indoctrinate Dean into his career as a super scientist, not knowing that a deformed and believed aborted Dean clone stalks the compound. The deformed clone's attempt to kill Dean leads to a mix up with Hank thinking that he's killed his brother, while local police prepare to raid the Compound after a UPS delivery man suspects illegal activities going on.
The Monarch decides to settle for cash as the best revenge on Dr. Venture and takes Hank and Dean hostage. However, Hank is rescued by Captain Sunshine, who wants a new boy sidekick to replace his fallen comrade Wonder Boy.
Henchman 21 copes with life without 24. Brock and the Venture family are forced to part ways. Discover the final fate of H.E.L.P.eR. And Dean must kill Hitler.
Continuing after the prior episode, General Traceter (alluded to in Season 1 during Brock's License exam in Mid-Life Chrysalis) heads a OSI assault team to go after Samson and the Venture Family after the original three assassins fail to do their job. Using ingenuity to save the Venture Family once more, Brock Samson hatched a plan to force OSI and Monarch's Henchmen to fight each other instead of pursuing the family. In the aftermath of the fight, OSI gains victory after one of Monarch's Flight Suits malfunctions and ends up shooting his own minions in friendly fire. After revealing himself being on neither side of the fight, Brock makes a shocking announcement to Thaddeus and General Traceter that would affect the rest of their lives.
The OSI has put a termination contract on Brock's head, and three top assassins plan to collect. Meanwhile, the Monarch and Sgt. Hatred battle to see who will be Dr. Venture's arch.
Brock discovers that his long-standing role as Dr. Venture's bodyguard may not have been the assignment he always thought it was.
The Monarch launches his first attack on his new arch nemesis, the other Dr. Venture.
Jonas Jr. converts Spider Skull Island into a Team Venture Museum.
The Monarch seeks to re-spark his old hatred by secretly visiting the Venture Compound.
Ventures are about to learn the hard way that beneath the foundations of the Venture Compound lie deep, dark secrets.
Love is in the air, kind of, when Dr. Venture encounters his childhood friend, Dr. Tara Quymn, in the Amazon Rain Forest.
Dr. Venture, in a bid to make some much-needed money, opens up the compound as "Rusty's Day Camp for Boy Adventurers."
Dr. Venture receives an unorthodox introduction to his new Guild-assigned nemesis.
At long last, The Venture Bros. peels away the onion-like shrouds of time for a look back into the troubled past of America's most beloved hydrocephalic former boy genius, to reveal dark secrets that even he didn't know about.
Dr. Venture learns that a life with no arch enemy is not nearly so sweet.
The truths and half-truths about Dr. Venture's former arch nemeses are finally revealed.
The second part of the season finale. Battle begins between Phantom Limb and the Monarch wedding party. Brock takes charge of the Henchmen in an effort to rescue Dr. Girlfriend.
The Monarch proposes to Dr. Girlfriend. Thanks to the hasty actions of the Henchmen, the entire Venture family finds themselves participating in the wedding. Phantom Limb crashes the party, threatening to destroy everyone unless the wedding is called off.
While Dr. Venture constructs his Venturestien Monster, Brock has an existential crisis and a parody "Scooby Gang" arrives, looking to solve a "Mystery". Hilarity, violence, tripping on some vine juice, and a general pissing on Scooby Doo.
The boys are kidnapped by a woman claiming to be their mother. Dr. Orpheus helps Dr. Venture get rid of a Japanese demon that is tied to him.
Gargantuan 1 crashes and Col. Bud Manstrong survives and hailed as a national hero. He and the Ventures are then honored at the White House. But the ghost of Abraham Lincoln appears suspecting an attempt will be made to assassinate the President.
Dr. Orpheus is awarded an official "Guild of Calamitous Intent" arch villain. He assembles his team of three and auditions his prospective villain at the Venture compound.
Baron Underbheit returns as the Venture Bros jet crashes in Underland. The Baron seeks revenge on Dr. Venture and attempts to marry Dean, who is dressed in a Princess Leia slave girl costume when they are captured.
Hilarity ensues when the Phantom Limb and Dr. Girlfriend try to patch up their differences with the Monarch by going on a double-date with him and his Internet date.
While a mysterious extra-terrestrial Inquisitor evaluates human culture, Dr. Venture discovers an old video recording from his father informing him he must, before tomorrow night, locate and assemble the hidden pieces to a device that will save the Earth from certain doom.
Team Venture find themselves trapped in the clutches of a bloodthirsty Egyptian cult and their time machine. Dr. Venture narrowly escapes and teams up with Master Billy Quizboy and Pete White, but promptly forgets to mount a rescue. So it's up to Brock and a pantheon of history's greatest men to find another way out.
Molotov Cocktease fills in at the Venture compound as Brock goes on a mission to terminate a rogue agent. While Molotov tries to beat some masculinity into Dr. Venture and his sons, we learn something of Brock's past through flashbacks.
The Monarch has escaped from prison, and the Henchmen re-assemble to serve him. Dr. Venture takes Dean to a shopping mall and the family gets ambushed by the Monarch who was there attempting to win back Dr. Girlfriend.
Life goes on after the tragic deaths of Hank and Dean. Meanwhile, the Monarch deals with life "inside" but you can't keep a good criminal mastermind down. But will King Gorilla prove to be his greatest ally, or his worst betrayer?
While Hank and Dean run away from home to seek their independence, an old enemy of Dr. Venture's, long thought destroyed, returns seeking vengeance.
The Monarch finds himself on trial for a murder, but it soon becomes clear that the "Guild of Calamitous Intent" may be behind the whole thing.
Hank and Dean learn about Brock and Dr. Venture's early days as they attend a funeral for Mike Sorayama, an old college buddy they used to tease. But the funeral proves to be a ruse by Sorayama to exact revenge for their torment.
To raise much-needed cash, Dr. Venture holds a yard sale for his father's old, unwanted super-science equipment and inventions. Brock and other agents from the Office of Secret Intelligence maintain security as many of Venture's arch-nemeses attend, but The Monarch has other plans.
While Brock and Hank are held hostage by The Monarch, Master Billy Quiz-Boy and Pete White are called in to help diagnose a mysterious painful illness afflicting Dean.
While trying to re-live his younger days with "the ladies", Dr. Venture is seduced by Dr. Girlfriend in disguise as part of a Monarch evil plan. Brock learns he has to renew his license to kill.
Pete White, Master Billy Quizboy, and Dr. Venture are recruited by their old college professor, Dr. Richard Impossible, to work for him doing super-science at his remote arctic lab. But when Hank is infected by one of Dr. Impossible's old serums, Brock must race to locate the lab and save Hank's life.
Dr. Venture and family encounter Ghost Pirates while trying to recover an old crashed aircraft made by Dr. Jonas Venture decades earlier.
The boys discover a dangerous pod in the lab that projects your fantasies, thus trapping you inside. Dr. Byron Orpheus is introduced as well as his daughter, Trianna, whom Dean becomes enamored with immediately.
Dr. Venture takes the X1 to "Brisbyland" for a meeting with the theme park owner Roy Brisby. But the boys get kidnapped by the "Orange County Liberation Front" and Brock and his former lover and secret agent Molotov Cocktease mount a rescue.
Brock goes on a wilderness retreat, and gets more than he bargained for when he encounters the Army searching for something. Meanwhile, the Venture family retreats to the panic room when the forces of both The Monarch and Baron Ünderbheit attack.
Dubbed the Ninth Wonder of the World, Jonas Venture's space station, Gargantua 1, has developed a problem, and it's up to Dr. Thaddeus Venture to fix his father's creation. But could the station be haunted by vengeful ghost?
Dr. Venture and family are in Mexico where the boys get kidnapped by the Monarch's Henchmen. Brock goes on a rampage to get them back and Dr. Venture loses both his kidneys and wakes up in a bathtub of ice.
Join the Ventures--and pretty much everyone they've ever crossed paths with--as they rocket to the Gargantua-2 space station for an epic, hour-long adventure that will change the Ventureverse as we know it forever.
Only Team Venture knows how to put the very real, life-threatening element of danger back into Halloween.
See the Venture Family as you've never seen them before: in a 15-minute documentary-style animated special. Follow the meteoric rise, the equally meteoric fall, and the decidedly un-meteor-like second coming of the most important band Hank Venture, Dermott Fitctel and H.E.L.P.eR. robot have ever been in: Shallow Gravy. If you're hungry for rock, then open wide, because here comes a ladle of heavy metal fire and metaphoric meat drippings.
It's Christmas and the Ventures are having their annual party. But the festivities are interrupted by the Dean who accidentally summons a Christmas demon, and the Monarch who plans to blow up the Venture home.
Dr. Venture, his teen sons Hank and Dean, and their bodyguard Brock head to New York to unveil Dr. Venture's new invention. They are pursued by a ninja intent on acquiring the device.
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