As Theo witnesses a change in the Eye of Horus' magic, the Throckmortons receive a visit from an important official, and Henry tinkers with an explosive new invention.
Sinister forces emerge while Theo and her friends take time out for a table-tennis tournament at the Penny Arcade.
Theo's plan to make her parents' museum safe from dark forces is thrown into chaos when Will and Henry are whisked away by an ancient portal.
After her experiments with ancient Egyptian magic go a little too well, Theo must race against the clock to save Safiya and her father from certain doom.
Fearing her father has been cursed, Theo recruits Henry, street magician Will, and Egyptian princess Safiya in her search for a cure, leading them to the home of a mysterious thief – and a newfound world of magic and danger.
After stumbling upon a mysterious amulet in an Egyptian tomb, turn-of-the-century teen Theodosia "Theo" Throckmorton develops magical powers, throwing herself – and her family – into a perilous ancient mystery.
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